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Lethal Company Releases Version 55 Update With Patch Notes – Information Important Online

Lethal Company’s Version 55 update adds a newborn container and digit more creatures.

Since actuation tangency year, Lethal Company has apace embellish digit of the most favourite games, especially among horror fans. Not exclusive has the mettlesome oversubscribed unbelievably substantially on Steam, but it’s inspired imitators aforementioned Content Warning, which has similarly panting up the Steam charts. However, it’s worth noting that Lethal Company is ease in its primeval admittance punctuation and developer Zeekerss has continuing to promulgation newborn updates relatively often. The stylish update is Version 55, which adds a newborn container and individual creatures to Lethal Company.

The Company Cruiser is the prototypal and so farther exclusive container in Lethal Company, making it an essential mark for the game. Players crapper ingest it to apace advise around the surround connector carrying a super load. Lethal Company has also additional digit more entities, the Kidnapper Fox and Barber, gift players modify more enemies they’ll requirement to see to care with. Version 55 also adds individual transpose changes and fault fixes.

Below, you’ll encounter the flooded connector notes for Version 55. Lethal Company is available now on PC.

Lethal Company Version 55 Update Patch Notes

Added Content

  • Added the newborn Company Cruiser vehicle.
  • Added the Vain Shroud as a newborn transpose hazards.
  • Added the Kidnapper Fox as a newborn entity.
  • Added the composer as a newborn entity.
  • Added digit newborn causes of death; “Inertia” and “Snipped”.

Gameplay Changes

  • The Jetpack’s toll was accumulated from 700c to 900c.
  • TZP-Inhalant intoxication pace and seeable gist curves were adjusted.
  • The Tulip Snake’s spawn quantity and spawn falloff curves has been adjusted.
  • The Knife crapper today impact binary entities.

Map Changes

  • Dine transpose changes.
    • Its interior spawn plateau has been adjusted.
  • Artifice transpose changes.
    • Its max period noesis has been attenuated from 20 to 15.
    • Its interior spawn quantity flex has been adjusted. Indoor entities today run to spawn later.
  • Assurance changes.
    • Its period spawn deflexion was attenuated from 10 to 8.
    • Its interior spawn flex has been adjusted.
  • Embrion transpose changes.
    • Its peak piece turn was accumulated from 11 to 14.
    • Its peak piece turn was accumulated from 15 to 16.
    • Its period spawn flex has been adjusted.
    • Can no individual spawn Manticoils.
  • Rend transpose changes.
    • Can no individual spawn Earth Leviathan.

Bug Fixes

  • Fixed a fault where Trees were no individual granting counterbalance from Forest Giants.
  • Fixed a fault where items did not strike with players, entities, and transpose hazards.
  • Fixed whatever de-sync issues with the function of the Nutcracker and the Butler.
  • Fixed contradictory alteration drawing when offensive entities with weapons.
  • Fixed contradictory alteration drawing when offensive employees with weapons.
  • Fixed wave incase and refresh spawn positions.
  • Fixed the pace flaw fault that was attendant to perverse weight.
  • Fixed a fault where binary employees were healthy to ingest the tangency at the aforementioned time.
  • Fixed a fault where binary entities were appointed to the aforementioned vent, resulting in “ghost entities”.
  • Fixed a fault where the Shotgun could impact the aforementioned entity binary times.
  • The Forest Giant no individual directly kills employees that are stagnant above its spawn position.
  • Fixed a fault where Baboon Hawks were healthy to care alteration connector stupid or dead.
  • Fixed a fault where the Employee was healthy to ingest the Zap-Gun connector in an aliveness with an entity.

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